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Saturday, December 25, 2010

Original Apple-1 Goes On Auction Block, Estimated at $160K-$240K - PC Magazine

And you thought the prices for normal Apple systems were high enough (we kid; we kid). An old-school Apple-1 computer is up for auction via Christie's of London, and the estimate for the sale hovers between $160,000 and $240,000.

Winning bidders will receive the system itself, an original 1976 design that's in short supply today-- roughly 50 still exist out of the original lot of 200 that were designed and hand-built by Apple co-founder Steve Wozniak himself. The auction also allegedly includes the Apple-1's original packaging, instruction manuals, and a signed letter by company co-cofounder Steve Jobs himself (likely autographed in Jobs' garage, the initial manufacturing location for the Apple-1 design).

This entire setup would have cost an aspiring purchaser $666.66 back in July of 1976, although its miniscule amount of memory—eight kilobytes—wouldn't even be enough to store a single iTunes song by today's standards. An additional cassette interface that comes alongside the to-be-auctioned product would have cost an extra $75 in Apple's beginning years.

For those intending on firing up the Apple-1 for a bit of chess, you might want to save a few extra bucks in the bank account for some additional puchases. That's because the Apple-1 is a wee bit different in its design than Apple products of the present-day. For starters, there's no case, keyboard, or interface to speak of—no included monitor to connect to what's ultimately just a circuit board.

Apple's first PC was unique in that, as an assembled system, users weren't forced to actually go and solder the components onto the board themselves. However, it wasn't until the launch of the Apple-II that a keyboard was integrated into a general case design, paving the way for the more "conventional" computer look that's known today.

Christie's plans to auction the device on November 23.


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Friday, December 24, 2010

Complete: The Nov. 9 testimony of Elizabeth Smart - Salt Lake Tribune

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Week in gaming: Call of Duty review, Black Ops in 3D, CoD bribes - Ars Technica

It's very possible there is a theme to this week's top stories, and I'm sure you'll be able to crack the code. Call of Duty: Black Ops is a huge release, and with Activision spending thousands of dollars per reviewer to help everyone feel warm about the game (despite the problems the PC version experienced at launch), there was plenty to write about.

We also reviewed the new Goldeneye title on the Wii, and took a look at a very impressive-seeming iPhone game. Come on in, and we promise to go easier on Call of Duty next week... if we can stop playing online.

Call of Duty: Black Ops PC review: CPU bound, broken online play: Call of Duty: Black Ops goes for broke and makes a huge variety of settings and eras a part of the game's story. It's confusing because your character is confused, you see. It's a grand trick, but it doesn't hide the game's crippling technical problems.

A classic, reborn: Ars reviews Goldeneye 007 on the Wii: A classic console experience gets a... sequel? Reboot? Whatever you want to call it, this is a very worthy addition to the Goldeneye name. Remember, Oddjob is cheating.

Call of Duty: Black Ops, on PC, in 3D. Our first few hours: Our impressions of playing the game in 3D: to sum it up, it feels like I'm in a testosterone-soaked isolation chamber.

Call of Duty: Black Ops review event, press gifts detailed: Will companies pay for good reviews? Not directly, but by plying the press with free trips, gifts and stays at luxorious resorts, they can certainly stack the deck in their favor. Here is how Activision wowed the press before they even played Black Ops.

Epic Games shows off best looking iPhone game EVAR: Infinity Blade: Infinity Blade hopes to raise the bar for graphics on iOS devices, and the newest video showing off actual gameplay is convincing. Have a look, and download Epic Citadel if you haven't already.

Building the future: Microsoft's Kinect a marathon, not a sprint: The Kinect has plenty of problems as a gaming platform, but as a piece of Microsoft technology it's nothing but possibility. The investment Microsoft has placed in the new technology points to one thing: this device isn't going to stop at the 360.

100 copies of new Call of Duty stolen in armed heist of GameStop: The theft of video games is common. With games arriving by the case before big launches to stores staffed by a single teenager many hours a day, GameStop locations are an appealing target. One store in Baltimore lost the money in the register, plus 100 copies of the new Call of Duty release.

Nail'd: fast, insane, spectacularly unrealistic, and fun: Nail'd is one of those games that seems designed purely to show you insane things, and then allow you to explore them. It's simple enough for anyone to pick up, but the airborne gameplay should also keep hardcore gamers happy.

Ravaging villages, pilfering gold: Ars reviews Hoard: The PlayStation Network game Hoard manages to combine some of the best elements of arcade shooters with a board game style structure. It also lets you play as a dragon willing to do anything to get its claws on some gold.

The Kinect effect: how Harmonix mastered Dance Central's menus: Harmonix engineer Ryan Challinor discusses the problems with creating a gesture-controlled menu system when your only point of reference is the movie Minority Report.


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