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Showing posts with label broken. Show all posts
Showing posts with label broken. Show all posts

Tuesday, December 21, 2010

Call of Duty: Black Ops PC review: CPU bound, broken online play - Ars Technica

Do the people lining up at midnight to buy Black Ops even know the difference between Treyarch and Infinity Ward? We spill pages of virtual ink in the enthusiast press about the soap opera between Activision and the creators of Call of Duty, but how many people actually pay attention? Gamers want to shoot people, and they want to do it online, and they want a few vehicle segments. They don't care who delivers it.

For those of us who do follow these things, the Black Ops launch is very much Treyarch's coming out party. The developer is no longer the redheaded step-child of the Call of Duty series, called in to give the A-Team a break while still profiting from the franchise. This is its chance to step up and create something that stands on its own. They've largely succeeded, and the game reeks of confidence. That being said, this path is well-worn, and I couldn't help but get the sense that we're watching a very talented skater perform tricks we've seen before on a half-pipe that's gotten a lot of use.

And oh yeah, the multiplayer barely works on the PC version, and single-player also seems to have major issues. Ta-da!

The game's premise is clever, and the menus themselves meld seamlessly into the game. You're being held... captive, maybe. Held hostage by shadowy figures, you're debriefed about a very long and distinguished career where you've spilled lead and blood across many years and many countries.

You'll meet some historical figures, and humanity will often be very close to the brink of disaster. There is a weapon that is being hunted by very powerful and ruthless people, and you'll do many things to stop its spread. Some scenes felt more X-Files than Heart of Darkness, in fact.

We are cold blooded because we kill people silently

The single-player campaign is longer than we're used to in this sort of highly scripted action game, closer to eight hours than six, and it's incredibly enjoyable. Gun battles are placed around set pieces and incredible moments of super-heroism, and you'll never be quite sure what will happen next, or even in what year. Modern Warfare 2 had a jangly, disjointed story that often left gamers feeling confused about what was going on, and Black Ops has decided to just embrace that. Hell, the character you play through the majority of the game is confused about what's going on. You're just along for the ride.

And what a ride! You'll be rappelling down the sides of things, jumping off even taller things, taking off in flying things, blowing away space-bound things, riding and driving two- and four-wheeled things while shooting things at stuff all over the place. Just in case you forget how edgy these games are supposed to be, in one scene you punch a window, take a piece of glass, put it in the mouth of another character, and then punch them very hard in the head. There is a lot of blood.

A few notes: not only are there many different guns, but you can find different variations of the guns. Extended magazines, different scopes, dual-wielding—the guns can be set up in a variety of ways, although you won't be modding them yourself in the singleplayer. Still, how cool is it to find a combination machine gun/flamethrower?

The voice cast is also impressive, including Ed Harris, Sam Worthington, Ice Cube, and Gary Oldman. Some do better than others, but everyone seems like they're trying, which is a big step up from most games where the big-name talent seems to mostly phone it in. Although, to be honest, Oldman does tend to ham it up.

Black Ops has interesting twists and turns, and the scene after the credits roll is wonderful in its humor, but it feels like a knife that has been sharpened so many times it's nearly invisible. These big-budget war games are starting to blend together, with the drivable vehicles and the globe-trotting and the military technology. I'm not sure if I've simply played too many of them or if there needs to be something done to shake things up, but a few scenes seemed to be there simply because we expect them from a game of this type. Also, twice I caught the game seemingly throwing endless waves of enemies at me until I stepped forward to the next waypoint. Once was around the middle of the game, and the other closer to the end, but it was still disappointing.

The game takes place in a variety of settings, across a number of years

View the original article here

Call of Duty: Black Ops PC review: CPU bound, broken online play - Ars Technica

Do the people lining up at midnight to buy Black Ops even know the difference between Treyarch and Infinity Ward? We spill pages of virtual ink in the enthusiast press about the soap opera between Activision and the creators of Call of Duty, but how many people actually pay attention? Gamers want to shoot people, and they want to do it online, and they want a few vehicle segments. They don't care who delivers it.

For those of us who do follow these things, the Black Ops launch is very much Treyarch's coming out party. The developer is no longer the redheaded step-child of the Call of Duty series, called in to give the A-Team a break while still profiting from the franchise. This is its chance to step up and create something that stands on its own. They've largely succeeded, and the game reeks of confidence. That being said, this path is well-worn, and I couldn't help but get the sense that we're watching a very talented skater perform tricks we've seen before on a half-pipe that's gotten a lot of use.

And oh yeah, the multiplayer barely works on the PC version, and single-player also seems to have major issues. Ta-da!

The game's premise is clever, and the menus themselves meld seamlessly into the game. You're being held... captive, maybe. Held hostage by shadowy figures, you're debriefed about a very long and distinguished career where you've spilled lead and blood across many years and many countries.

You'll meet some historical figures, and humanity will often be very close to the brink of disaster. There is a weapon that is being hunted by very powerful and ruthless people, and you'll do many things to stop its spread. Some scenes felt more X-Files than Heart of Darkness, in fact.

We are cold blooded because we kill people silently

The single-player campaign is longer than we're used to in this sort of highly scripted action game, closer to eight hours than six, and it's incredibly enjoyable. Gun battles are placed around set pieces and incredible moments of super-heroism, and you'll never be quite sure what will happen next, or even in what year. Modern Warfare 2 had a jangly, disjointed story that often left gamers feeling confused about what was going on, and Black Ops has decided to just embrace that. Hell, the character you play through the majority of the game is confused about what's going on. You're just along for the ride.

And what a ride! You'll be rappelling down the sides of things, jumping off even taller things, taking off in flying things, blowing away space-bound things, riding and driving two- and four-wheeled things while shooting things at stuff all over the place. Just in case you forget how edgy these games are supposed to be, in one scene you punch a window, take a piece of glass, put it in the mouth of another character, and then punch them very hard in the head. There is a lot of blood.

A few notes: not only are there many different guns, but you can find different variations of the guns. Extended magazines, different scopes, dual-wielding—the guns can be set up in a variety of ways, although you won't be modding them yourself in the singleplayer. Still, how cool is it to find a combination machine gun/flamethrower?

The voice cast is also impressive, including Ed Harris, Sam Worthington, Ice Cube, and Gary Oldman. Some do better than others, but everyone seems like they're trying, which is a big step up from most games where the big-name talent seems to mostly phone it in. Although, to be honest, Oldman does tend to ham it up.

Black Ops has interesting twists and turns, and the scene after the credits roll is wonderful in its humor, but it feels like a knife that has been sharpened so many times it's nearly invisible. These big-budget war games are starting to blend together, with the drivable vehicles and the globe-trotting and the military technology. I'm not sure if I've simply played too many of them or if there needs to be something done to shake things up, but a few scenes seemed to be there simply because we expect them from a game of this type. Also, twice I caught the game seemingly throwing endless waves of enemies at me until I stepped forward to the next waypoint. Once was around the middle of the game, and the other closer to the end, but it was still disappointing.

The game takes place in a variety of settings, across a number of years

View the original article here

Monday, December 13, 2010

Oakland residents awaken to broken windows, debris - The Associated Press

Oakland residents awaken to broken windows, debris(AP) – 4 hours ago

OAKLAND, Calif. (AP) — Looking out her front window in a usually quiet residential neighborhood in this city, Deanna Goldstein's knees began to shake.

More than 100 protesters were hemmed in by police in riot gear. A trash can was blazing on the street.

"I came home early from downtown to get away from the craziness, but the craziness came to me," she said.

In the past, the violent protests over a white transit officer's slaying of an unarmed black man trashed downtown Oakland businesses. But after Johannes Mehserle on Friday received the minimum two-year sentence for slaying Oscar Grant, angry demonstrators marched into residential areas near Lake Merritt for the first time, putting innocent people in harm's way.

Police arrested 152 protesters, including seven juveniles, on suspicion of crimes including vandalism, unlawful assembly and disturbing the peace.

Oakland police spokesman Jeff Thomason said 56 of those arrested were from outside the city. Investigators will be reviewing video and photographs of protesters damaging property to help prosecutors file charges, he said.

Residents who woke up to broken car windows and littered streets were left asking why protesters chose their neighborhood and how it became engulfed in violence.

Nai Saelee, 28, said she was shocked to see that her neighborhood, made up of mostly one- and two-story homes and low-rise apartment complexes, was affected.

The school teacher was kept from getting to her house by a police cordon, and later found the front windshield of her car damaged.

"I'm glad I wasn't here," she said outside her home Saturday, as Oakland City trash collectors made there way through the area picking up debris.

The arrests began around 8 p.m. on Friday after officers were pelted with rocks and bottles. One officer had his gun taken from him in a fight and another was hit by a car and suffered what police described as a non-life-threatening injury, Oakland Police Chief Anthony Batts said.

He said the violence was confined to a "small number of people" and most protesters remained peaceful. There were no additional reports of unrest overnight.

"People do not have a right to tear this city up," Batts said in a statement. "Oakland already has a lot of pain, and it's not fair. This city has been torn up too many times."

The Mehserle case drew comparisons to the 1991 videotaped beating of Rodney King by Los Angeles police officers, which inflamed a racial divide and led to rioting.

The shooting of Grant by Mehserle on a train station platform on New Year's Day 2009 was captured on cell phone video taken by bystanders and widely broadcast on television and the Internet.

Police arrested more than 100 people during protests in January following the incident in which windows of downtown Oakland businesses were smashed, trash cans and cars were set on fire and police were pelted with bottles.

A jury in July convicted Mehserle of involuntary manslaughter, prompting another round of protests that resulted in arrests and looting and trashing of stores along the city's wide downtown streets.

Prosecutors had sought a second-degree murder conviction against Mehserle, who has contended he mistakenly shot Grant with his gun, instead of his Taser.

Grant's uncle, Cephus Johnson, said he was heartened to see what he characterized as mostly peaceful protests for his nephew.

"What I was told was that it was really more positive than negative," he said. "It brings smiles not just to my face but the (entire) family's face to know that this is a movement that people are committed to."

Associated Press writer Terence Chea contributed to this report. Thanawala reported from San Francisco.

Copyright © 2010 The Associated Press. All rights reserved.


View the original article here