"You know, I really, really like the app store platform as far as being able to remove obstacles to getting your product out," he told The Telegraph.
He likes it so much, he says admits to putting Apple's devices ahead of the PSP or DS as the platforms on which future id software will arrive.
"You don't have to cut deals with publishers. It's almost completely egalitarian on there. It's great to see all the small teams that wind up making these breakout hit games for the Apple devices," he said.
There are post-release benefits too, he explains. "The fact is; on this platform, we can go ahead deal with fifteen-a-day feedback on there and directly interact with the consumers, make changes and get things out.
"It is the wave of the future for everything. Everybody knows that eventually will be digital distribution like this - it's only a question of time. Clearly, packaged goods sales are still critical on the big platforms at this stage, but that's all going to go away sooner or later. This is the model of the future."
Carmack's confidence in the platform is definitive - the recent release of Rage: Mutant Bash TV on iPhone and iPad marks gamers' first contact with the new Rage IP, which is attached to a multi-million dollar console game arriving next year.
"There have been many tens of millions of dollars that have gone into the development and have been planned for the promotion and so on. It would be a real shame to screw that up in any way with a poorly executed mobile product," he said, which is why he "worked exclusively full time on the mobile project for about two months".
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